LIGHT
4Mythical Beast Cerberus
ATK:
1400
DEF:
1400
View:
3154
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it.
Mythical Beast Cerberus — Power Evaluation
Final Score: 58 ± 5 · Confidence: Medium
- Intrinsic: 59 · Deck: 57 · Meta: provisional
- Primary role: Material body · Secondary: Spell Counter synergy, Extender
Why it scores here
Mythical Beast Cerberus is a clean Level 4 Spellcaster body that synergizes with Spell activation in dedicated spell-heavy decks, particularly Endymion (32% of observed homes). It gains 500 ATK per Spell Counter accumulated during a turn but clears all counters at the end of the Battle Phase if it battled, limiting sustained value. While it provides modest ATK scaling and material utility, it offers no card advantage, board building, or opponent interaction on its own, relying entirely on deck-specific Spell Counter synergies to gain power. The card is splashable in spell-heavy decks but not a core engine piece.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Level 4 Spellcaster accessible via Normal Summon in Spell Counter homes; appears in 28 decks across 10 archetypes at 1.18 avg copies (verified) |
| Combo & Conversion | 35 | Accumulates 500 ATK per Spell activation (typically 2–4 spells per turn = 1000–2000 ATK gain) but no intrinsic card advantage or board extension; counter-clear after battle limits reuse (inferred from text) |
| Resource Economy | 50 | No search, recursion, or card draw; benefits as a free rider when spells activate for other synergies in Spell Counter decks but generates no advantage (verified from text) |
| Effect & Interaction | 5 | No negation, removal, disruption, or opponent interaction; purely self-buffing ATK scaling with no defensive utility (verified from text) |
| Material Utility | 65 | Clean Level 4 Spellcaster body with balanced 1400 ATK/DEF; no synergy lock or special typing requirement, remains usable material even if effect negated (verified from text and role in Spellcaster homes) |
| Resilience & Flexibility | 35 | Counter-clear at end of Battle Phase is a drawback limiting sustained use; no protection, recovery, or multi-zone flexibility (verified from text) |
| Deck-Building Efficiency | 75 | No archetype lock, no brick risk, splashable into spell-heavy decks with negligible deck cost; appears at 1–3 copies per deck showing it as flex slot not cornerstone (observed from deck distribution) |
Calculation
Weight profile: Material body primary role. Intrinsic ≈ 59, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 4 Spellcaster body with no material restrictions or locks
- Splashable into any spell-heavy deck (Endymion, Dark Magician, Spellbook) with minimal deckbuilding cost
- Spell activation trigger is hyper-generic; works with any spell your deck runs
- Provides modest ATK scaling (500 per counter) for offensive pushes in going-first lines
Weaknesses
- Clears all counters at end of Battle Phase if it battles, limiting re-use across turns
- No card advantage, recursion, or tutoring; purely self-buffing with no synergy with deck resources
- No opponent interaction (negation, removal, disruption); useless for going-second or defensive play
- Reliance on Spell activation for power means it is inert in any non-spell deck and offers no value when spells are not active
- 1400 base ATK/DEF is modest; ATK scaling is temporary and lost after battle
Counters / choke points
- Effect negation (Ash Blossom & Joyous Spring, Veiler, Impermanence) blanks the counter-accumulation and leaves a vanilla 1400-body
- Removal before battle (Monster effects, Raigeki, Lightning Storm) prevents the ATK scaling from benefiting attacks
- Spell-heavy decks that do not care about Spell Counter synergy (generic control, combo decks with incidental spells) do not leverage its effect
Best use
Spell Counter synergy piece / Level 4 material body. Decks: Endymion, Dark Magician, Mythical Beast, Spellbook, Magician Girls.
Evidence & gaps
- Verified: Card text: Accumulates Spell Counters on spell activation, gains 500 ATK per counter, clears counters at end of Battle Phase if battled; All formats legal (TCG, OCG, MasterDuel, DuelLinks) with no banlist restriction noted; Appears in 28 decks, 1.18 avg copies, main deck only across 10 distinct archetypes; Top partners are Endymion support (Servant, Reflection, Spell Power Mastery) at 50–53% co-appearance; Dominant in Endymion homes (32.1% of deck sample) and Dark Magician (17.9%)
- Observed: 10 distinct archetype homes confirm generic portability in spell-heavy decks; 1.18 avg copies per deck with distribution 1(25 decks), 2(1 deck), 3(2 decks) suggests flex slot, not cornerstone; 71.4% of decks in gameplay type 7 (likely TCG/OCG meta) vs. 25% gameplay 4, confirming mainstream accessibility; Top partners (Endymion tutors, spell generators) confirm synergy in dedicated spell-activation homes
- Inferred: Accessibility ~60: Level 4 Spellcaster accessible via Normal Summon in spell-heavy homes; searchable in Endymion via Pendulum tutors; Combo conversion ~35: Spell activation yields 500 ATK per counter (2–4 spells = 1000–2000 ATK), but no board building or advantage; counter-clear limits re-use; Resource economy ~50: No search/recursion/draw, benefits as free rider on deck's spell activation for other synergies; Material utility ~65: Clean Level 4 Spellcaster body, no locks, usable as material even when blanked; Resilience ~35: Counter-clear after battle is a drawback; no protection or recovery options; Generic utility ~80: Hyper-generic Spell activation trigger, very portable in spell-heavy archetypes
- Data gaps: No combos supplied: combo conversion is text-only inference; cannot confirm power in recorded game lines or board-building value No guides supplied: no human context on its role, use cases, or interaction with meta No banlist token: assumed 3 copies legal (unlimited) in all formats No usage statistics (StatisticsCard): archetype inclusion % and typical copies inferred from 28-deck sample only; larger historical sample would confirm consistency across broader metagame No top-card ranking: cannot confirm whether it sees main-deck meta play beyond the 28 deck sample






